Adobe Animate CC

Hours: 32 / Access Length: 180 Days / Delivery: Online, Self-Paced
Retail Price: $375.00

Course Overview:

This course provides hands-on learning with Adobe Animate to create interactive animations for games, apps, and the web.  Working through 10 project-based lessons, students will learn step-by-step how to create animations using Adobe's latest version of Animate. Students should take the time necessary time to gain understanding as to how each part of the program works as they progress through the course. Students will need a copy of Animate CC in order to complete practice lessons throughout the course.

This course prepares a student to take the Adobe Multiplatform animation using Adobe Animate CC certification exam.

Students will need a copy of Adobe Animate CC in order to follow along with the content in the course.

Students will:
  • Open and save Animate documents
  • Use drawing tools to create simple graphics
  • Create a static frame of a cartoon
  • Create natural motion such as walking
  • Add interactivity to an animation
  • Integrate sound and video into an animation
  • Publish an animation project

Course Outline:

Lesson 1: Getting Acquainted

The first lesson of the course provides students the opportunity to get comfortable with the Adobe Animate CC environment. This includes adjusting the stage settings and document properties, add layers to the Timeline, and understand and manage keyframes within the Timeline. Two important enhancements to this version of the software is a reorganized Properties Panel and a modernized timeline. Additional topics that are in discussion for this introductory lesson of the course include working with imported images in the Library panel, adjusting images on the stage, gaining knowledge of using panels effectively, preview animations, and finally saving the file so work isn't lost.

Lesson 2: Creating Graphics and Text

The second lesson of the course goes into basic concepts of creating graphics and text that are the foundational components of objects to be included in an animated sequence. Focus begins with doing simple tasks such as drawing rectangles, ovals, and other shapes and modifying their structure, and understanding the concepts of fill and stroke settings. Additionally, creating and editing curves, variable-width strokes, and using Art and Pattern brushes for expressive drawings are also on deck in this lesson. Giving character to the graphics and text is also discussed as one will learn how to use gradients, swatches, and transparencies to enhance the files created. As an added bonus for this version and going forward, a powerful new Fluid Brush with responsive and expressive options can enhance the graphic capabilities of the software title. Students should take additional time needed in this lesson so that they have a full understanding as to how the software works prior to moving on with the more advanced lessons of the course.

Lesson 3: Creating, Editing, and Animating Symbols

The third lesson of the builds on the concepts learned from the first two (2) courses and now turns one attention to the concept of animating symbols. Symbols can be thought of an additional element much like graphics and text because they enhance visual outputs that viewers see. Specific to this part of the course, students will be able to animate the position, scale, and rotation of objects, adjust the pacing and timing of your animation as well as transparency and special effects that one may use to create an engaging animation. Other topics that are to be discussed in this lesson include changing the path of an object’s motion, creating nested animations, splitting a motion tween, animating in 3D and camera moves conclude this part of the course.

Lesson 4: Advanced Motion Tweening

The fourth part of the course focuses on advanced ways to create complex animations that one can do within the software title. Here, students will learn how to use the Motion Editor to refine and create complex animations, understand when to use the Motion Editor and change the Motion Editor view as a start. From there. property curves are the next topic on the board and how to edit, copy, and paste them so they can provide realistic motions. The lesson concludes with a comprehensive review between a property and an ease curve as they both are important with providing realistic animations to objects of any size, type, or shape.

Lesson 5: Character Animations & Controlling The Camera

The fifth lesson of the course provides students the understanding between motion and classic tweening. This knowledge is important because this provides the foundation to be able to create more complex animations than what has been learned up to this point. To begin, the lesson begins with the fundamentals of character animations. Students will learn how to animate shapes with shape tweens, use shape hints to refine shape tweens, and apply masks and masked layers. The other half of this lesson focuses on properly using the camera functions that are built within Adobe Animate CC. Most early users don't know that a camera exists in the software which can enhance the quality of animations being created. Learning the basic functionality of the camera (including activating, hiding, panning, rotating, and zooming it) as well as attaching layers to keep them independent of option and color effects round out this lesson.

Lesson 6: Animating Shapes & Using Masks

This lesson reviews different ways students can animate shapes and use masks properly when creating moderately-complex animations. Here. students will learn how to animate shapes and use shape hints to refine shape tweens. A great example of this provided in the lesson is a character that looks like a candle with a flickering top. Other enhancements to shapes such as gradient fills, onion skin outlines, and easing are also discussed. The second half of this lesson turns attention to masks and how one can create, manage, and apply those to an animation. These tools are great to bring animations alive and create something remembered.

Lesson 7: Creating Interactive Navigation

When one goes to a website that is of a major company, entertainment venue, or even a sports team, they notice that their websites are fairly complex and interactive. Using Adobe Animate CC to create these experiences are easier than one thinks which can be tied into a new or existing website. In this lesson, students will learn the fundamentals of using the software to create button symbols, add sound effects to buttons, duplicate symbols, swap symbols and bitmaps, and name button instances. On a more complex level, participants will gain knowledge on how to write ActionScript 3.0 code to create nonlinear navigation, identify code errors with the Compiler Errors panel, use the Code Snippets panel to quickly add interactivity, create and use frame labels, and finally create animated buttons.

Lesson 8: Virtual Reality Environments

One of the most intriguing developments in the last decade or so is the increased reliance on Virtual Realities (VR). As the way we learn changes, so does the need to be able to create animations in different ways. This lesson of the course focuses provides the knowledge and tools for students to be able to confidently and easily create VR 360 and VR Panorama documents. They will also gain understanding as to how to add layer textures to project images, graphics, and animation for a wraparound VR environment. Upon comprehending the concepts of spherical and cylindrical environments, learners will also be able to add interactivity to VR environments, control a camera using code, test, and publish a VR document. 

Lesson 9: Working with Sound and Video

The ninth lesson of the course starts to bring all the concepts learned up to this point together. Here, students will gain the fundamentals of working with sound and video. Specifically, participants should be on the lookout for the following topics: importing, editing, and splitting sound files; using Adobe Media Encoder to prepare a video and the encoding options that are often available; use components to playback video for Adobe AIR, ActionScript 3.0, or HTML5 Canvas documents; and embed video as a guide to animation and customize options on video playback components. Additional topics that one should be aware of include the ability to work with video that contains alpha channels and embed videos on the Timeline. Students should be comfortable with all that has been learned up to this point prior to completing the final lesson of the course.

Lesson 10: Publishing

After an animation has been created, what is one to do with the files? Publish them, of course. In this lesson, students gain understanding as to how to publish files created in Adobe Animate CC. Specifically, one will be able to comprehend runtime environments and understand the output files for different Animate document types while modifying publishing settings. The ability to publish to the web is also another unique advantage of the software. Hence, one will learn how to create classic tweens for HTML5 animation, insert and edit JavaScript in the Actions panel, use HTML5 Canvas snippets, and convert an existing ActionScript 3.0 document to an HTML5 Canvas document. Other ways that publishing can occur is through the AIR application, a projector, or even a mobile device. All of these skills will come in very handy when wanting to transform boring objects into something far more exciting and inviting.

All necessary course materials are included.

Certification(s):

This course prepares a student to take the Adobe Multiplatform animation using Adobe Animate CC certification exam.


System Requirements:

System Requirements:

Internet Connectivity Requirements:
  • Cable and DSL internet connections are recommended for the best experience.
Hardware Requirements:
  • CPU: 1 GHz or higher
  • RAM: 2 GB or higher
  • Resolution: 1280 x 720 or higher
  • Speakers / Headphones
  • Microphone (Webinar / Live Online sessions)
Operating System Requirements:
  • Microsoft Windows 7 or 10 (Home, Pro)
  • Mac OSX 10 or higher.
  • Latest Chrome OS
  • Latest Linux Distributions

NOTE: While we understand that our courses can be viewed on Android and iPhone devices, we do not recommend the use of these devices for our courses. The size of these devices do not provide a good learning environment for students taking online or live online based courses.

Web Browser Requirements:
  • Latest Google Chrome is recommended for the best experience.
  • Latest Mozilla FireFox
  • Latest Microsoft Edge
  • Latest Apple Safari
Basic Software Requirements (These are recommendations of software to use):
  • Office suite software (Microsoft Office, OpenOffice, or LibreOffice)
  • PDF reader program (Adobe Reader, FoxIt)
  • Courses may require other software that is denoted in the above course outline.